DELTARUNE FAN TOOLS

Chapter 4 lore guide / glass tapestries

Deltarune Prophecy Panels Guide

Every Deltarune prophecy panel in Chapter 4, organised by the sanctuary where it appears. Find out where each glass tapestry is, which ones are easy to miss, and what the prophecy reveals about the three heroes. Then turn your own idea into a panel with the prophecy generator.

What are the Deltarune prophecy panels?

The Deltarune prophecy panels are glass tapestries found in Chapter 4. When the church in Hometown is turned into a Dark World, it splits into three connected Dark Worlds known as the Dark Sanctuaries: Dark Sanctuary, the 2nd Sanctuary and the 3rd Sanctuary. Each one is filled with floating stained-glass style panels. Every panel pairs a short line of the prophecy with an illustration of the event it describes.

The panels are easy to walk past at first. In Dark Sanctuary they are invisible until the party gets close, and the lighting in the room changes as each tapestry fades into view. As the chapter goes on, the same panels start to reappear out of order, new ones appear in each sanctuary, and some are hidden in optional rooms. Taken together, they tell the legend of the Delta Rune from its opening lines to its final, partly destroyed ending.

The illustrations below are the simplified panel artwork included with this site's prophecy generator, shown at double size. This guide describes each Deltarune prophecy panel in our own words and notes where it is found. For the exact in-game wording of every line, see the Prophecy article on the Deltarune Wiki, which this guide used as its reference.

Dark Sanctuary prophecy panels

The first sanctuary introduces the prophecy in the order a storyteller would: the title, the setting, the danger, then the heroes.

  • The opening panels: the first two tapestries announce that this is the prophecy of the world and name the legend itself, the Delta Rune.
  • Light and night: a panel describing a world of pure light with an endless night growing beneath it.
  • Fountains and titans: a warning that freeing the fountains will bring roaring cries and titans formed from darkness.
  • The Jockington panel: a joke panel about Jockington growing a beard. It is missable and sits in a side room to the right of the first room where the lights dim.
  • The countdown: light and dark both burning, and a countdown to the end of the Earth.
  • The pointy-headed joke: another comic panel predicting two very specific words from a pointy-headed figure.
  • The three heroes: the famous panel about three heroes who appear at the end of the world.
  • The Queen's chariot: a missable panel showing Queen's car, hidden east of the Old Man's study.
  • The musical conundrum: panels about the first four tones, the last four tones and a multitude of tones, tied to a piano puzzle. Some can be skipped depending on how the puzzle is solved.
  • The knight: two panels about a knight with a black knife who will fight the heroes again and again.

2nd Sanctuary prophecy panels

In the 2nd Sanctuary several earlier panels return out of order, and new ones focus on the heroes themselves.

  • Returning panels: the three heroes, the countdown and the fountains panels appear again, this time in a different sequence.
  • The third hero: a prince who is alone in the deepest dark.
  • The Lord of Screens: a missable panel showing Tenna, hidden behind breakable bookshelves in the piano room.
  • The first hero: a cage with a human soul and parts.
  • The girl: a pair of lines that repeat that the girl came last.
  • The second hero: a girl with hope crossed on her heart, followed later by a panel saying love finds its way to her.
  • Roots and Gallery: two short, missable panels in optional rooms; the Gallery panel sits in the room of statues.
  • The last prophecy: panels announcing the end of the story and that there is only one way to save the worlds, just before a figure who appears to be the Old Man breaks the next tapestry.

3rd Sanctuary prophecy panels

The final sanctuary brings back the core of the prophecy and finally shows how it ends.

  • Heaven and hell: a missable pair about hearing heaven's call and seeing hell crawl, found around the PrincessRBN climbing rooms.
  • Jockington again: the beard panel reappears in a secret room reached by dropping from the climbing wall.
  • The Flower Man: a missable panel about a flower man trapped in an asylum, behind an invisible path before the sun and moon room.
  • The Angel: a missable panel whose picture the player never sees. The party reacts to it as the Angel, but it stays hidden from view.
  • The ending: the final hallway shows the story's end, a tragedy unveiled when all hope seems lost, and the one way to save the worlds. One line is destroyed by Susie before it can be read, and the last panel says that only then will the worlds be saved.

Missable prophecy panels checklist

Use this checklist if you want to see every Deltarune prophecy panel on a single playthrough.

PanelSanctuaryWhere to look
Jockington's beardDark SanctuarySide room right of the first dimming-lights room
Queen's chariotDark SanctuaryEast of the Old Man's study
Musical conundrumDark SanctuaryAround the piano puzzle; can be skipped
Lord of Screens2nd SanctuaryBehind breakable bookshelves in the piano room
Roots2nd SanctuaryRoom leading to the Egg room
Gallery2nd SanctuaryThe statue room
Heaven and hell3rd SanctuaryPrincessRBN climbing rooms
Jockington (again)3rd SanctuaryDrop from the middle of the climbing wall
Flower Man3rd SanctuaryInvisible path before the sun/moon room
The Angel3rd SanctuarySame hidden area as the Flower Man

What the Deltarune prophecy tells us

The prophecy is the backbone of Deltarune's story. Earlier chapters only hinted at it through the opening legend and conversations with Ralsei, but Chapter 4 puts large parts of it on the walls. The 2nd Sanctuary is especially important because it describes each hero separately: a first hero with a human soul, a second hero who is a girl with hope on her heart, and a third hero who is a prince in the dark. Players widely read these as Kris, Susie and Ralsei, and the illustrations support that reading.

The ending panels raise more questions than they answer. A tragedy is promised, the one way to save the worlds is never shown, and the crucial line is broken before anyone can read it. That gap is why the prophecy is one of the most discussed parts of the game, and why fans keep making their own panels to imagine what the missing words might be. Treat any interpretation, including the ones above, as theory until later chapters confirm it.

Make your own Deltarune prophecy panel

The Deltarune Prophecy Generator on this site recreates the stained-glass look of the panels for your own ideas. Upload an image, type your prophecy line, pick a style and download the finished panel as a PNG. To prepare art for it, the Deltarune sprite maker turns a drawing into crisp pixel art, and the monochrome tool converts an image into the two-tone look the panels use. For a matching caption or conversation, try the dialogue generator.

Deltarune prophecy panels FAQ

Where are the prophecy panels in Deltarune?

The prophecy panels are glass tapestries inside the three Dark Sanctuaries of Chapter 4, the Dark Worlds that form inside Hometown's church: Dark Sanctuary, the 2nd Sanctuary and the 3rd Sanctuary.

How many Deltarune prophecy panels are missable?

About a dozen panels sit in optional rooms or behind hidden paths, including the Jockington panel, the Queen's chariot panel, the Lord of Screens panel, the Roots and Gallery panels, the heaven and hell pair, the Flower Man panel and the Angel panel.

Why are the prophecy panels invisible at first?

In Dark Sanctuary the tapestries only come into view as the party approaches, with the room lighting changing as each one appears.

Who are the three heroes in the Deltarune prophecy?

The 2nd Sanctuary panels describe a first hero with a human soul, a second hero who is a girl with hope on her heart, and a third hero who is a prince alone in the dark. Players widely read these as Kris, Susie and Ralsei.

Can I make my own Deltarune prophecy panel?

Yes. The Deltarune Prophecy Generator on this site turns your own image and text into a stained-glass style prophecy panel that you can download as a PNG.